4/12/2017

3DCG animations for studying social approach behaviour in medaka fish

We studied social approach behaviour in medaka fish using three-dimensional computer graphic (3DCG) animations based on the morphological features and motion characteristics obtained from real fish. This is the first study which used 3DCG animations and examined the relative effects of morphological and motion cues on social approach behaviour in medaka. Various visual stimuli, e.g., lack of motion, lack of colour, alternation in shape, lack of locomotion, lack of body motion, and normal virtual fish in which all four features (colour, shape, locomotion, and body motion) were reconstructed, were created and presented to fish using a computer display. Medaka fish presented with normal virtual fish spent a long time in proximity to the display, whereas time spent near the display was decreased in other groups when compared with normal virtual medaka group. The results suggested that the naturalness of visual cues contributes to the induction of social approach behaviour. Differential effects between body motion and locomotion were also detected. 3DCG animations can be a useful tool to study the mechanisms of visual processing and social behaviour in medaka.

3DCG model of Medaka Fish
Refference:
Tomohiro Nakayasu, Masaki Yasugi, Soma Shiraishi, Seiichi Uchida, Eiji Watanabe, Three-dimensional computer graphic animations for studying social approach behaviour in medaka fish: Effects of systematic manipulation of morphological and motion cues. PLOS ONEhttps://doi.org/10.1371/journal.pone.0175059 (2017)


Download:
Tracking software (Medaka Tracker), 3D polygon models, and 3D animations are freely available.
http://www.nibb.ac.jp/neurophys/download/


Video Demo of 3D animations:



12/12/2013

Shelf-Shadow Illusion

Upward shadows look darker than downward shadows.

Four identical Shelves with shadows


Shelf-Shadow Illusion,  "Okazaemon" Version




















Shelf-Shadow Illusion, Photograph Version





12/09/2013

Biological motion stimuli are attractive to medaka fish


In many social fish species, visual cues play an important role in inducing shoaling behavior. The present study is the first to examine whether and how "biological motion" depicting a moving creature by means of only a small number of isolated points induces shoaling behaviour in fish. Medaka (Oryzias latipes) were used because they are known to have high visual acuity and exhibit a strong tendency to form shoals. In experiment 1, we found that the presentation of medaka biological motion resulted in heightened shoaling behaviour when compared with that of non-biological motion (depicted by a small number of points placed at fixed distances that moved at a constant speed in a constant direction). In experiment 2, it was indicated that medaka biological motion was more effective at inducing shoaling behaviour when compared with human biological motion. In experiment 3, it was demonstrated that shoaling behaviour was largely dependent on the smoothness of the biological motion. In experiment 4, we revealed that shoaling behaviour was maximised in normal speed group and decreased in faster- and slower-than-normal speed groups. In experiment 5, it was shown that shoaling behaviour was slightly reduced when a reversed movie was presented. These results suggest that motion information extracted from conspecifics was sufficient to induce shoaling behaviour in medaka and that deviation from normal and familiar motion impeded shoaling behaviour. The naturalness of motion may be responsible for the induction of shoaling behaviour.


Nakayasu, T. & Watanabe, E. Biological motion stimuli are attractive to medaka fish. Animal Cognition 2, 219 (2013).

URL of the paper (Open Access)
http://link.springer.com/article/10.1007%2Fs10071-013-0687-y

PressRelease
http://www.nibb.ac.jp/en/pressroom/news/2013/12/09.html

Biological Motion of Medaka Fish (Demo Video)


1/12/2012

Visual motion with pink noise induces predation behaviour

Visual motion cues are one of the most important factors for eliciting animal behaviour, including predator-prey interactions in aquatic environments. To understand the elements of motion that cause such selective predation behaviour, we used a virtual plankton system where the predation behaviour in response to computer-generated prey was analysed. First, we performed motion analysis of zooplankton (Daphnia magna) to extract mathematical functions for biologically relevant motions of prey. Next, virtual prey models were programmed on a computer and presented to medaka (Oryzias latipes), which served as predatory fish. Medaka exhibited predation behaviour against several characteristic virtual plankton movements, particularly against a swimming pattern that could be characterised as pink noise motion. Analysing prey-predator interactions via pink noise motion will be an interesting research field in the future.


Matsunaga, W. & Watanabe, E. Visual motion with pink noise
induces predation behaviour. Scientific Reports 2, 219 (2012).

[HTML site]
http://www.nature.com/srep/2012/120111/srep00219/full/srep00219.html

[pdf download site]
http://www.nature.com/srep/2012/120111/srep00219/pdf/srep00219.pdf

[How to make a Medaka Fish Toy, YouTube Video]
http://youtu.be/2G8e8doDrV8


1/05/2012

Flash-drag Effect: Optical Illusion 3D

We have uploaded "Flash-drag Effect: Optical Illusion 3D".


The video is available in YouTube (click URL described in the next line).

Further, a demonstration animation of depth perception has been uploaded.



The video is also available in YouTube.

& one more optical illusion (Geared flash-lag effect, 01/06/2012).

11/08/2011

Flash-lag Effect: Visual Illusion 3D

We have generated Flash-lag Effect in 3D space with Blender software.


The video is available in YouTube.

6/01/2011

Off-the-mark illusion 2


The lady appears to aim her arrow at the space above the star, but she is actually shooting the star. Four variations illustrated by Ms. Nao Tomita, NIBB.

Click the illustrations will enlarge images.

12/24/2010

Motion signals deflect relative positions of moving objects

The perceived relative position of a moving object is frequently shifted as compared to the relative position of the object in the real world.  The illusions have traditionally been explained by temporal models that influence the perceptual latency of visual objects.  However, another compelling theory has recently been proposed on the basis of spatial models that directly influence the coded location of visual objects.  In this study, spatial models were further supported by three different types of illusions composed of apparent motions, in which the perceived relative positions of stationary but apparently moving objects were shifted.  One of three illusions was developed as a novel type of illusion in this paper (kebab illusion).  The relative position shift of a stationary object suggested that spatial models play important roles on assignment of position of moving object as well as temporal models.  A mechanism (delta model) that integrated temporal and spatial models is also discussed.

Keywords: flash-lag effect; line motion; prediction; postdiction; kebab illusion;

Watanabe, E., Matsunaga, W., and Kitaoka, A., Motion signals deflect relative positions of moving objects, Vision Research 50, 2381-2390 (2010)

[PUBMED]